BEAMS.GG
US Central  /  Vanilla  /  Trio  /  Wipes Thursday 3PM CT

Untouched rates. Three man teams. A small map tuned so the frame rate holds where the fights are. Nothing in the store affects gameplay and it never will.

● Next wipe
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01 / Servers

One server. Run properly.

We do not run twelve half empty boxes. One NA server, sized so it actually feels full, wiped on the same schedule every week.

BEAMS.GG — Vanilla Trio

US Central Vanilla 1x Trio Weekly Thu BP: force wipe only Dynamic slots
— checking…
client.connect connect.beams.gg:28015

Find us in game

Community tab. Search BEAMS. Filter to NA and Vanilla if the list is long. Favourite us once and we sit in your Favourites tab every wipe after that.

We are not opening a second one

Not until this one is consistently full, and probably not then either. Every network that splits its playerbase early ends up with two half empty servers instead of one that pops, and the players are the ones who pay for it.

If that ever changes you will hear it in Discord before you see it in the browser.


02 / Wipes

Thursday. 3PM Central. Every week.

The schedule does not move for holidays, updates, or anything else. If it ever has to, you hear it here first and in advance.

Map wipe
Every Thursday
Time
3:00 PM CT / 4:00 PM ET
Blueprint wipe
Force wipe only
Force wipe
First Thursday, monthly
Map
Procedural 3500
Seed announced
Wednesday night, Discord
Daily restart
5:00 AM CT
On force wipe Thursdays Facepunch updates at 1:00 PM CT. We update and restart before wiping at 3:00, so give it a few minutes if you cannot connect right at one.

Next six wipes

Thu Aug 20
Map
Thu Aug 27
Map
Thu Sep 3
Force · Map + BP
Thu Sep 10
Map
Thu Sep 17
Map
Thu Sep 24
Map

03 / Events

The server knows when cargo is coming. It will not tell you.

The moment the last cargo ship leaves, the game rolls the delay for the next one and starts counting it down. That number exists, on this machine, right now. Facepunch just does not hand it out — no convar returns it, no console command prints it, no plugin hook fires on it. What follows is the honest state of it: the timers you can look up, the ones you cannot, and what the servers showing you a live countdown had to give up to get one.

Timers Facepunch publishes

Real convars behind every one of these. Identical on any unmodified server, this one included.

EventTimerstock values, not modified hereWhat it means
Cargo Ship50 min + 10 minFifty minutes of looting, then ten more sailing out. Three loot rounds, ten minutes apart, and it docks for eight minutes on the way.
Deep Sea3 hr windowReopens no sooner than 90 minutes after it closes. Radiation floods it in the final 5 minutes.
Patrol Helicopter30 minHow long it patrols before leaving on its own.
Bradley APC60 minRespawn after it dies. Launch Site only, and this one is not randomised.
Hackable crate15 minOne global timer, so it is identical on Oil Rig, Cargo and Chinook. Decays after 2 hours if nobody touches it.
Oil Rig crateNo timerRe-arms once the rig is cleared and everyone has left. Scientists come back roughly every 24 minutes.

Timers Facepunch does not expose

The arrival time is decided and stored, but it lives on a private field of the event scheduler. The supported admin command reports minimum delay, maximum delay and last trigger — deliberately not the next one. That gives a window hours wide, not a countdown.

EventReadable?What is actually out there
Cargo ShipNot exposedCommunity estimates run 2 to 4 hours and contradict each other. The most-repeated figure looks like it was copied off the helicopter’s by a guide that mixed the two up.
Patrol HelicopterNot exposedUsually quoted as 2 to 4 hours. Unsourced.
Chinook · CH47Not exposedOccasionally quoted as 2 hours. The careful guides decline to give a figure at all.
AirdropNot exposedQuoted anywhere from 1 to 2 hours. The old player-count trigger, airdrop.min_players, no longer exists in the game.
Vanilla does not announce cargo in chat. No server message, no horn. It appears as an icon on your map and that is your only warning — same for the helicopter. Watch the map, not the chat. Guides get this wrong constantly because modded servers bolt on an announcer plugin and everyone assumes it is stock.

How the servers with a countdown do it

If you have seen a server show you next cargo in 43:12 and be right about it, that server is running a plugin that switched Facepunch’s scheduler off and replaced it with its own. The countdown is exact because the plugin picked the number. Vanilla event randomness is gone, and the admin now sets how often everything spawns.

That is a real trade and it is a defensible one — it is just not one we are making for the sake of a clock. Events here arrive when the game decides, which is the whole point of running stock.

The other thing you have probably seen is a HUD panel that lights up while cargo is on the map. That is a live indicator, not a countdown, and it is a different feature wearing similar clothes.

The one event that does have a clock

Deep Sea is the exception, and it is native. Facepunch built the timer for this one: a countdown drawn on your map over the Deep Sea marker, toast warnings as the storm rolls in, and a radiation ramp in the last five minutes. No plugin, nothing added by us. It is running here already.

Opens
3 hr window
Storm warning
Toast pop‑up, weather turns
Radiation
Final 5 min
Closes
Everything inside is destroyed
Reopens
90+ min later

Nothing you leave down there survives the close. Get out on the first warning, not the last one.

04 / Config

What we changed, and what we did not.

Everything that affects how the game plays is stock. The only things we touched make it run better or keep the map clean.

Stock, untouched

Gather rates
Vanilla 1x
Stack sizes
Vanilla
Smelting & crafting
Vanilla
Loot tables
Vanilla
Component scrap rates
Vanilla
Recycler speed
Vanilla
Decay
Vanilla
Dropped item despawn
Vanilla
Animal populations
Vanilla
Resource density
Vanilla
Teleports, kits, homes
None
Skinbox
None

Changed on purpose

Group limit
3
Clan system
Disabled
Map size
3500
Map seed
Hand picked weekly
Tickrate
30
Daily restart
5:00 AM CT
AFK kick
20 min
Plugins that change gameplay
1
The group limit is enforced three ways. The team UI is capped at three. Rust’s clan system, which allows up to a hundred members with shared chat, map markers and nameplate tags, is turned off entirely. On top of that, a fourth player authorising on a cupboard, door or turret is deauthorised automatically and both of you get told why. Facepunch permits all of that on a Community server, which is why we can run it. What code cannot catch is three people rolling with three other people without ever teaming up, so we also read logs and take reports, and we ban every account involved rather than just the extra body.

05 / Performance

Built for the PC you actually have.

The server side is done and documented above. This is the client side. Everything here was checked against the live Rust build in August 2026, because most of what is written about Rust FPS online is describing a settings menu that no longer exists.

Read this one first. Turn your mouse polling rate down to 500Hz. The June 2026 Unity 6 update changed how Rust processes mouse input. Facepunch’s own words: “High polling rate mice (1000Hz+) are now causing significant CPU overhead issues and frame drops.” Change it in Logitech G HUB, SteelSeries GG, Razer Synapse, whatever you use. Facepunch has not announced a fix as of the August 2026 update. For a lot of people this is worth more frames than every graphics setting combined, and almost nobody knows about it.

Most Rust FPS guides you will find are out of date

Facepunch has been rebuilding the graphics options since early 2025. These settings no longer exist. If a guide tells you to change one of them, it was written for an older game and you should not trust the rest of it either.

Setting people still recommendStatusReplaced by
graphics.qualityRemoved Mar 2025Nothing. There is no master quality preset any more.
graphics.shaderlodRemoved Aug 2026Nothing. “Shader Level 350” advice is dead.
graphics.shadowqualityRemoved Feb 2026graphicssettings.shadowqualitypreset
graphics.shadowdistanceRemoved Mar 2025graphicssettings.shadowdistance
graphics.shadowcascadesRemoved Mar 2025graphicssettings.numshadowcascades
grass.onNever existedYou cannot turn grass off. Facepunch blocks it on purpose.
gfx.ssaa / gfx.bloom / gfx.shaftsNever existedeffects.*
-high / -malloc=system / -maxMemNot realSource engine flags. Rust is Unity. They do nothing.

Measure before you change anything

Find out what is actually limiting you

perf 2

Shows FPS and frametime. Rust is CPU limited for most people at 1080p, which means dropping your resolution or render scale buys you a blurry game and nothing else. If your GPU is sitting at 50 percent while one CPU core is pinned, that is your answer.

client.benchmark

Built in benchmark. Run it from the main menu, not while connected. Almost nobody knows this exists.

Change one setting at a time and re-run it. Two settings at once and you learn nothing.

The stutter key

Rust accumulates memory over a session. This clears it without a restart. Paste it in the F1 console once, then press P whenever it starts hitching mid wipe.

input.bind p gc.collect;gc.unload;\ effects.clearallgibs;decal.clear

gc.unload is the one most guides miss. It frees VRAM as well as RAM, which is what you actually want after three hours on a full server.

Save your settings so they survive a restart:

global.writecfg

Settings, by tier

Set these in the console, then run global.writecfg. If you change a preset in the menu afterwards it will overwrite individual values, so do the menu first and the console second.

Setting Potato
1050 Ti, 4 core, 8–12GB
Mid
3060 / 6600, 16GB
High, wants frames
4070+, 32GB
Shadows — the biggest single lever
graphicssettings.shadowqualitypreset011–2
graphicssettings.numshadowcascades122
graphicssettings.shadowdistance5080–120150
graphicssettings.shadowmapresolution012
graphics.shadowmode122
graphics.contactshadowsfalsefalsefalse
graphics.impostorshadowsfalsefalsefalse
World
graphics.volumetric_clouds on by default000–1
graphics.drawdistance12001500–18002000
graphics.lodbias0.71.01.0
mesh.quality50100150
tree.quality50100150
tree.meshes3070100
terrain.quality50100100
grass.quality2550100
grass.distance5075100
grass.displacement keep ontruetruetrue
decor.quality050100
particle.quality02550
water.quality00–11
water.reflections000–1
graphics.wavesfalsetruetrue
graphics.parallax000
Effects — turn nearly all of it off
effects.maxgibs raid killer000
effects.aofalsefalsefalse
effects.bloom / lensdirt / motionblur / shaftsfalsefalsefalse
graphics.doffalsefalsefalse
effects.creationeffectsfalsefalsefalse
effects.otherplayerslightflaresfalsefalsefalse
effects.sharpen keep ontruetruetrue
effects.antialiasing1 FXAA2 SMAA3 TSSAA
graphics.af basically free488–16
Latency and upscaling
graphics.reflexmode222
graphics.dlss RTX only-133
graphics.vsync000
fps.limit60144165–240
culling.toggle keep ontruetruetrue
graphicssettings.particleraycastbudget642561024
graphicssettings.pixellightcount248
shadowcaching.enabled new, test ittrytrytry

The traps

Settings that look harmless and cost the most frames.

  • Volumetric clouds. On by default since September 2025. It is a full screen effect that runs whether or not you are looking at the sky. Almost no guide mentions it because it did not exist when they were written.
  • Max gibs at 1000. Fine until a raid starts, then you are simulating a thousand pieces of debris in the exact moment that decides the fight.
  • Draw distance at 2500. Players and entities are networked by the server, not by this setting. Cranking it does not let you see people further away.
  • Particle raycast budget at 1024. That is a CPU cost, and Rust is CPU bound.
  • Water quality and reflections. They cost frames even when the water is off in the distance.

The false economies

Settings people crush for no reason, at real cost to what they can see.

  • Anisotropic filtering. Effectively free on any GPU from the last ten years. At 1 your ground textures smear at exactly the angle you are trying to spot a prone player. Set 4 to 8.
  • Sharpen. One post pass. Leave it on. It is free distant target clarity.
  • Occlusion culling. The advice to disable it is from 2018. Leave it on.
  • Grass displacement. Cheap, and it shows you trails where players have walked. Keep it.
  • Render scale, if you are CPU bound. Check perf 2 before you blur your game for nothing.
  • Anti aliasing off. Distant players shimmer and dissolve into the terrain. SMAA is the competitive sweet spot.

Steam launch options

Two of them work. Everything else you have been told to paste in here is a Source engine flag that Rust silently ignores.

-window-mode exclusive -nolog

That is the whole list. -high, -maxMem, -malloc=system and -cpuCount are Source engine conventions. Rust is Unity and does not read them. -force-vulkan is a real Unity flag, but Rust ships DirectX shaders, so at best it does nothing and at worst it breaks your rendering.

Outside the game

Windows and drivers

Mouse polling rate
500Hz
XMP / EXPO in BIOS
Enabled
Resizable BAR
On
Windows Game Mode
On
Power plan
High performance
NVIDIA power management
Prefer max performance
NVIDIA low latency mode
Off, use in game Reflex
NVIDIA shader cache
10GB+
Overlays and Game Bar
Off

Rust has DLSS, DLAA and Reflex. It does not have FSR, XeSS, or frame generation. If you are on AMD or Intel your only in game lever is render scale.

If you are going to upgrade one thing

Rust is CPU and memory bound long before it is GPU bound. In order:

  1. RAM to 16GB, in two sticks. Steam lists 12GB minimum and 16GB recommended. Under 16 you page to disk, and that is what those two second freezes actually are. Single channel costs you badly.
  2. Any SSD. Steam now says SSD required. Rust streams assets during play, so a mechanical drive stutters mid fight, not just on load.
  3. Turn on XMP. Free. Most people never do it.
  4. CPU, if you are older than Zen 2 or 8th gen Intel. Single thread speed and cache size matter far more than core count. Rust leans on one main thread and never stops leaning on it.
  5. GPU last. Buying a faster card to fix Rust stutter is the classic wasted upgrade.

Video guides worth your time

We do not embed these, so nothing here loads a tracker. They open on YouTube.

Worth saying plainly: none of these are properly benchmarked. They are creator walkthroughs with eyeballed numbers, which is the best that currently exists for Rust. That is exactly why client.benchmark matters. Measure your own machine.

Do not install ReShade. Facepunch blocked it in January 2025 — EAC will not let the game start with it installed, and guides still recommending it for sharpening or a visibility filter are years out of date. The same goes for external frame generation injectors. Keep trying to force your way past the block and you will end up banned rather than just unable to launch.

06 / Store

You cannot buy an advantage here.

No kits. No items. No resources. No gather bonuses. No skins. That is not a policy we are grudgingly following, it is the entire reason this server exists. If you could pay to win here it would be a different server and you would not want to play on it.

What there is to buy

Priority QueueSkip the queue when the server is full. Nothing else changes.
$6/30 days
Name ColorYour name in gold in chat. Nothing else changes.
$4/30 days

That is the whole list and it is not going to grow. Neither one is a subscription. They run out after 30 days and nothing rebills.

Open the store Full store details
Join the server once before you buy. Delivery matches you by Steam account, so we need to have seen you. Both perks run 30 days, neither is a subscription, and neither rebills.

Why the list is so short

Facepunch’s rules are wider than this list. Community servers are allowed to sell cosmetics, run their own currency, even charge for access outright. What is not allowed is selling anything that changes how the game plays, and servers do get delisted for it.

Plenty of servers sell that stuff anyway and move to the Modded tab, or gamble that nobody reports them. We are not doing either.

So the list is short by choice, not because the rulebook forced it down to two. Queue skip and a coloured name are the only things we could think of that we would still be comfortable selling if you could read the whole config, which you can, above.

Where the money goes

Hosting, the domain, and eventually a second admin so there is someone awake when you are. That is the cost base. It is not a business, it is a server that needs to not lose money.

If it ever makes more than it costs, that goes into better hardware, which you will notice, because that is the only thing on this server that money can actually improve.

Refunds and delivery

Delivery is automatic. The command runs on the server within about a minute of payment clearing. Join the server once before you buy so we can find your account.

If you buy something and the server has a bad wipe, ask for a refund. You will get one. Chargebacks cost us a lot more than refunds do, so there is no reason for either of us to go that route.


07 / Rules

Fifteen rules. We enforce all of them.

Short enough that you will actually read them, and every one is something we can act on. Rules 3 to 6 and 9 to 11 are permanent on the first offence. Everything else gets a warning first. The same fifteen are posted in Discord and summarised in game with /rules.

The whole thing in six lines, if that is all you want:

Trio max. No teaming past three. No cheating. Permanent, first offence. No exploits. Report them instead. No slurs, harassment or scamming. Don't block monuments, roads, or rivers. Everything else is Rust. Play it.
  1. Trio max. Three players per team, base and TC. The team UI is hard capped at three, and cupboards, doors and turrets cap at three authorised. First time you get broken up and warned. After that everyone involved is banned, not just the extra body.
  2. No teaming past trio. Cross-team alliances, gearing another team, sharing a base or loot or comms, rotating a fourth person in and out. It does not mean meeting someone and not shooting them. Same rule, same ban as above.
  3. No cheating. Aimbot, ESP, scripts, macros, wallhacks, any third party overlay reading game memory. Includes buying or borrowing an account that is cheating. If it is your Steam account it is your ban. Permanent, first offence, and no appeal for 90 days.
  4. Report exploits, do not use them. Terrain glitching, floating bases, clipping loot out of a base, duping. Report it and it stays quiet. Use it and you lose the account and everything you built with it. If you are not sure whether something is an exploit, it is. Ask first.
  5. No cheat advertising. Selling them, linking them, or telling someone where to get them. Permanent, first offence.
  6. No ban evasion. A new account to dodge a ban means both accounts are banned and the clock on the original starts over.
  7. One account per person. No alts for extra base slots, extra team slots, or scouting while your main is offline. Family share is fine. Two people on one PC is fine. Two accounts run by one person is not.
  8. Do not block the map. No walling off monument entrances, roads, rivers or rail tunnels. Building near a monument is fine. Building on top of one so nobody can run it is not. First time it comes down, second time so do you.
  9. No slurs or hate speech. Chat, voice, signs and names. Trash talk is fine, slurs are not. Permanent, first offence.
  10. No harassment, doxxing or threats. Real life threats, posting someone's personal information, or following a player around to drive them off the server. Sexual content involving minors is an instant permanent ban and a report to Steam.
  11. No scamming. Deals made in chat are binding. Bring a clip or a screenshot. Permanent, first offence.
  12. No advertising other servers, Discords or stores. In chat, in Discord, or in DMs to our players.
  13. No impersonating staff. Staff have a role. If they do not have the role, they are not staff. Staff never DM you first, never ask for your Steam credentials, and never sell anything.
  14. English in global chat. Anything you want in team chat and in voice.
  15. Chargebacks are a permanent ban. If a purchase goes wrong, open a ticket and ask for a refund. You will get one. There is no reason for either of us to go the chargeback route.

What is allowed

This list matters as much as the one above. These are the things we have decided not to police, so you do not have to wonder.

  • Raiding anyone, any time. Offline, online, first day, last day.
  • Door camping and spawn camping. Not fun. Not against the rules.
  • Betraying your own team and taking their loot.
  • Trash talk. Stay off the slur list and say what you want.
  • Griefing a base. Honeycombing someone in, twig spam, blocking their door.
  • Roof camping monuments. Oil, Launch, heli.
  • Taking someone’s loot even if you did not kill them.
  • Playing solo against trios. Nobody gets a handicap.

What happens when you break one

RuleFirstSecond
1 · Trio maxBroken up, warnedBan, all of them
2 · Teaming past trioBroken up, warnedBan, all of them
3 · CheatingPermanentn/a
4 · ExploitingPermanent, base removedn/a
5 · Cheat advertisingPermanentn/a
6 · Ban evasionPermanent, both accountsn/a
7 · Alt accountsWarned, alt bannedBoth banned
8 · Blocking the mapRemoved, warnedRemoved, ban
9 · Slurs or hate speechPermanentn/a
10 · Harassment or threatsPermanentn/a
11 · ScammingPermanentn/a
12 · AdvertisingKickBan
13 · Impersonating staffKickPermanent
14 · English in globalWarningKick
15 · ChargebacksPermanentn/a

We do not issue timed bans on the game server, because we would have to remember to lift them and we would eventually forget. Discord timeouts are a separate thing and they do get used. A ban here is either a warning that did not work or it is permanent.

Rule 1 is the whole product. People pick a trio server because they are tired of being rolled by fifteen man zergs, and the only thing that keeps them is believing it is actually enforced. So there are no exceptions. Not for friends, not for anyone who bought something, not for a streamer who brings thirty people. One exception and the rule is gone.

08 / Support

Everything goes through a ticket.

Nothing gets handled in DMs. Tickets get seen by the whole team, DMs get lost.

What happenedWhere it goesResponse
CheaterPress F7 in game, then file a report. F7 notifies us and EAC.Same day
Teaming past trioReport form, with clips. Names alone are not enough.Same day
Scam or trade disputeReport form, with screenshots of the agreement2 days
Store or purchase issueStore ticket in Discord3 days
Ban appealAppeal form, one per ban. Permanent bans: 30 days before you can appeal. Cheating: 90 days.7 days
Staff misconductAdmin conduct form. Staff cannot see it.3 days
Anything elseGeneral ticket in DiscordSame day

Forms

Before you open one

Lost your base or your loot
We do not restore items
Offline raided
Allowed, same as vanilla
Purchase has not landed
Reconnect first, then ticket
Warned for group size
Warning only. Fix the team.

Everything else is in Discord

Wipe pings, the next map seed posted Wednesday night, LFG threads for filling a trio, and somewhere to put your clips.

Join Discord