Untouched rates. Three man teams. A small map tuned so the frame rate holds where the fights are. Nothing in the store affects gameplay and it never will.
We do not run twelve half empty boxes. One NA server, sized so it actually feels full, wiped on the same schedule every week.

Community tab. Search BEAMS. Filter to NA and Vanilla if the list is long. Favourite us once and we sit in your Favourites tab every wipe after that.
Not until this one is consistently full, and probably not then either. Every network that splits its playerbase early ends up with two half empty servers instead of one that pops, and the players are the ones who pay for it.
If that ever changes you will hear it in Discord before you see it in the browser.
The schedule does not move for holidays, updates, or anything else. If it ever has to, you hear it here first and in advance.
Everything that affects how the game plays is stock. The only things we touched make it run better or keep the map clean.
The server side is done and documented above. This is the client side. Everything here was checked against the live Rust build in August 2026, because most of what is written about Rust FPS online is describing a settings menu that no longer exists.
Facepunch has been rebuilding the graphics options since early 2025. These settings no longer exist. If a guide tells you to change one of them, it was written for an older game and you should not trust the rest of it either.
| Setting people still recommend | Status | Replaced by |
|---|---|---|
| graphics.quality | Removed Mar 2025 | Nothing. There is no master quality preset any more. |
| graphics.shaderlod | Removed Aug 2026 | Nothing. “Shader Level 350” advice is dead. |
| graphics.shadowquality | Removed Feb 2026 | graphicssettings.shadowqualitypreset |
| graphics.shadowdistance | Removed Mar 2025 | graphicssettings.shadowdistance |
| graphics.shadowcascades | Removed Mar 2025 | graphicssettings.numshadowcascades |
| grass.on | Never existed | You cannot turn grass off. Facepunch blocks it on purpose. |
| gfx.ssaa / gfx.bloom / gfx.shafts | Never existed | effects.* |
| -high / -malloc=system / -maxMem | Not real | Source engine flags. Rust is Unity. They do nothing. |
perf 2Shows FPS and frametime. Rust is CPU limited for most people at 1080p, which means dropping your resolution or render scale buys you a blurry game and nothing else. If your GPU is sitting at 50 percent while one CPU core is pinned, that is your answer.
client.benchmarkBuilt in benchmark. Run it from the main menu, not while connected. Almost nobody knows this exists.
fps.startlogging
fps.stoploggingWrites frametimes to a file so you can A/B test a setting honestly instead of guessing from feel.
Rust accumulates memory over a session. This clears it without a restart. Paste it in the F1 console once, then press P whenever it starts hitching mid wipe.
input.bind p gc.collect;gc.unload;\
effects.clearallgibs;decal.cleargc.unload is the one most guides miss. It frees VRAM as well as RAM, which is what you actually want after three hours on a full server.
Save your settings so they survive a restart:
global.writecfgSet these in the console, then run global.writecfg. If you change a preset in the menu afterwards it will overwrite individual values, so do the menu first and the console second.
| Setting | Potato 1050 Ti, 4 core, 8–12GB |
Mid 3060 / 6600, 16GB |
High, wants frames 4070+, 32GB |
|---|---|---|---|
| Shadows — the biggest single lever | |||
| graphicssettings.shadowqualitypreset | 0 | 1 | 1–2 |
| graphicssettings.numshadowcascades | 1 | 2 | 2 |
| graphicssettings.shadowdistance | 50 | 80–120 | 150 |
| graphicssettings.shadowmapresolution | 0 | 1 | 2 |
| graphics.shadowmode | 1 | 2 | 2 |
| graphics.contactshadows | false | false | false |
| graphics.impostorshadows | false | false | false |
| World | |||
| graphics.volumetric_clouds on by default | 0 | 0 | 0–1 |
| graphics.drawdistance | 1200 | 1500–1800 | 2000 |
| graphics.lodbias | 0.7 | 1.0 | 1.0 |
| mesh.quality | 50 | 100 | 150 |
| tree.quality | 50 | 100 | 150 |
| tree.meshes | 30 | 70 | 100 |
| terrain.quality | 50 | 100 | 100 |
| grass.quality | 25 | 50 | 100 |
| grass.distance | 50 | 75 | 100 |
| grass.displacement keep on | true | true | true |
| decor.quality | 0 | 50 | 100 |
| particle.quality | 0 | 25 | 50 |
| water.quality | 0 | 0–1 | 1 |
| water.reflections | 0 | 0 | 0–1 |
| graphics.waves | false | true | true |
| graphics.parallax | 0 | 0 | 0 |
| Effects — turn nearly all of it off | |||
| effects.maxgibs raid killer | 0 | 0 | 0 |
| effects.ao | false | false | false |
| effects.bloom / lensdirt / motionblur / shafts | false | false | false |
| graphics.dof | false | false | false |
| effects.creationeffects | false | false | false |
| effects.otherplayerslightflares | false | false | false |
| effects.sharpen keep on | true | true | true |
| effects.antialiasing | 1 FXAA | 2 SMAA | 3 TSSAA |
| graphics.af basically free | 4 | 8 | 8–16 |
| Latency and upscaling | |||
| graphics.reflexmode | 2 | 2 | 2 |
| graphics.dlss RTX only | -1 | 3 | 3 |
| graphics.vsync | 0 | 0 | 0 |
| fps.limit | 60 | 144 | 165–240 |
| culling.toggle keep on | true | true | true |
| graphicssettings.particleraycastbudget | 64 | 256 | 1024 |
| graphicssettings.pixellightcount | 2 | 4 | 8 |
| shadowcaching.enabled new, test it | try | try | try |
Settings that look harmless and cost the most frames.
Settings people crush for no reason, at real cost to what they can see.
Two of them work. Everything else you have been told to paste in here is a Source engine flag that Rust silently ignores.
-window-mode exclusive -nologThat is the whole list. -high does nothing; use system.cpu_priority abovenormal in the F1 console instead. -maxMem, -malloc=system, -cpuCount and -force-vulkan are not Unity arguments and have never affected Rust.
Rust has DLSS, DLAA and Reflex. It does not have FSR, XeSS, or frame generation. If you are on AMD or Intel your only in game lever is render scale.
Rust is CPU and memory bound long before it is GPU bound. In order:
We do not embed these, so nothing here loads a tracker. They open on YouTube.
Worth saying plainly: none of these are properly benchmarked. They are creator walkthroughs with eyeballed numbers, which is the best that currently exists for Rust. That is exactly why fps.startlogging matters. Measure your own machine.
No kits. No items. No resources. No gather bonuses. No skins. That is not a policy we are grudgingly following, it is the entire reason this server exists. If you could pay to win here it would be a different server and you would not want to play on it.
That is the whole list and it is not going to grow. Both reset at wipe, which means nobody accumulates a permanent edge and nobody is locked into a subscription they forgot about.

Rust’s community server rules are specific about this. Facepunch allows exactly two kinds of paid perk on a server listed the way we are: skipping the queue, and a coloured name. Selling items, kits, resources, or anything that touches gameplay is prohibited, and servers get delisted at the IP level for it with no appeal.
Plenty of servers sell that stuff anyway and move to the Modded tab, or gamble that nobody reports them. We are not doing either.
So the short list is not restraint. It is the rulebook, and we would rather tell you that than pretend we invented a principle.
Hosting, the domain, and eventually a second admin so there is someone awake when you are. That is the cost base. It is not a business, it is a server that needs to not lose money.
If it ever makes more than it costs, that goes into better hardware, which you will notice, because that is the only thing on this server that money can actually improve.
Purchases are per wipe and delivered by hand at low volume, which means it may take a few minutes rather than being instant. If it has not landed within a couple of hours, open a ticket and we will sort it.
If you buy something and the server has a bad wipe, ask for a refund. You will get one. Chargebacks cost us a lot more than refunds do, so there is no reason for either of us to go that route.
Short enough that you will actually read them, and every one is something we can act on. Cheating, ban evasion, exploiting and impersonating staff are permanent on the first offence. Everything else gets a warning first.
The whole thing in six lines, if that is all you want:
Max group 3. Anywhere, any time.
No cheating. Permanent, first offense.
No exploits. Report them instead.
No slurs. No advertising other servers.
Don't block monuments, roads, or rivers.
Everything else is Rust. Play it.This list matters as much as the one above. These are the things we have decided not to police, so you do not have to wonder.
| Rule | First | Second | Third |
|---|---|---|---|
| Group over 3 | Broken up, warned | Ban, all of them | n/a |
| Cheating | Permanent | n/a | n/a |
| Ban evasion | Permanent, both | n/a | n/a |
| Exploiting | Ban, base removed | n/a | n/a |
| Blocking the map | Removed, warned | Removed, ban | n/a |
| Slurs | Warning | Kick | Ban |
| Advertising | Kick | Ban | n/a |
| Chat spam | Warning | Kick | Ban |
| Impersonating staff | Permanent | n/a | n/a |
| Alt accounts | Warned, alt banned | Both banned | n/a |
We do not issue timed bans, because we would have to remember to lift them and we would eventually forget. A ban here is either a warning that did not work or it is permanent.
Nothing gets handled in DMs. Tickets get seen by the whole team, DMs get lost.
| What happened | Where it goes | Response |
|---|---|---|
| Cheater | Press F7 in game, then file a report. F7 notifies us and EAC. | Same day |
| Teaming past trio | Report form, with clips. Names alone are not enough. | Same day |
| Scam or trade dispute | Report form, with screenshots of the agreement | 2 days |
| Store or purchase issue | Store ticket in Discord | 3 days |
| Ban appeal | Appeal form, one per ban. Cheating bans are not appealed. | 7 days |
| Staff misconduct | Admin conduct form. Staff cannot see it. | 3 days |
| Anything else | General ticket in Discord | Same day |

Wipe pings, map seeds, LFG threads on Wednesday night, clip of the week, and the leaderboard that does not reset when the map does.
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