BEAMS.GG
US Central  /  Vanilla  /  Trio  /  Wipes Thursday 3PM CT

Untouched rates. Three man teams. A small map tuned so the frame rate holds where the fights are. Nothing in the store affects gameplay and it never will.

Next wipe
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01 / Servers

One server. Run properly.

We do not run twelve half empty boxes. One NA server, sized so it actually feels full, wiped on the same schedule every week.

BEAMS.GG — Vanilla Trio

US Central Vanilla 1x Trio Weekly Thu No BP Wipe Dynamic slots
live count coming soon
client.connect connect.beams.gg:28015

Find us in game

Community tab. Search BEAMS. Filter to NA and Vanilla if the list is long. Favourite us once and we sit in your Favourites tab every wipe after that.

We are not opening a second one

Not until this one is consistently full, and probably not then either. Every network that splits its playerbase early ends up with two half empty servers instead of one that pops, and the players are the ones who pay for it.

If that ever changes you will hear it in Discord before you see it in the browser.


02 / Wipes

Thursday. 3PM Central. Every week.

The schedule does not move for holidays, updates, or anything else. If it ever has to, you hear it here first and in advance.

Map wipe
Every Thursday
Time
3:00 PM CT / 4:00 PM ET / 20:00 UTC
Blueprint wipe
Force wipe only
Force wipe
First Thursday, monthly
Map
Procedural 3500
Seed announced
Wednesday night, Discord
On force wipe Thursdays Facepunch updates at 1:00 PM CT. We update and restart before wiping at 3:00, so give it a few minutes if you cannot connect right at one.

Next six wipes

Thu Sep 3
Force · Map + BP
Thu Sep 10
Map
Thu Sep 17
Map
Thu Sep 24
Map
Thu Oct 1
Force · Map + BP
Thu Oct 8
Map

03 / Config

What we changed, and what we did not.

Everything that affects how the game plays is stock. The only things we touched make it run better or keep the map clean.

Stock, untouched

Gather rates
Vanilla 1x
Stack sizes
Vanilla
Smelting & crafting
Vanilla
Loot tables
Vanilla
Component scrap rates
Vanilla
Recycler speed
Vanilla
Teleports, kits, homes
None
Skinbox
None

Changed on purpose

Decay
1.5x
Dropped item despawn
240s
Animal populations
~50%
Sprays per player
12
Collision effects to client
Off
Tickrate
30
Group limit
3
Plugins running
4
The group limit is enforced twice. Vanilla caps the team UI at three. On top of that, a fourth player authorising on a cupboard, door or turret is deauthorised automatically and both of you get told why. Facepunch permits both of those on a Community server, which is why we can run them. What code cannot catch is three people rolling with three other people without ever teaming up, so we also read logs and take reports, and we ban every account involved rather than just the extra body.

04 / Performance

Built for the PC you actually have.

The server side is done and documented above. This is the client side. Everything here was checked against the live Rust build in August 2026, because most of what is written about Rust FPS online is describing a settings menu that no longer exists.

Read this one first. Turn your mouse polling rate down to 500Hz. The June 2026 Unity 6 update changed how Rust processes mouse input. Facepunch’s own words: “High polling rate mice (1000Hz+) are now causing significant CPU overhead issues and frame drops.” Change it in Logitech G HUB, SteelSeries GG, Razer Synapse, whatever you use. As of the August 2026 update there is still no fix on Facepunch’s end. For a lot of people this is worth more frames than every graphics setting combined, and almost nobody knows about it.

Most Rust FPS guides you will find are out of date

Facepunch has been rebuilding the graphics options since early 2025. These settings no longer exist. If a guide tells you to change one of them, it was written for an older game and you should not trust the rest of it either.

Setting people still recommendStatusReplaced by
graphics.qualityRemoved Mar 2025Nothing. There is no master quality preset any more.
graphics.shaderlodRemoved Aug 2026Nothing. “Shader Level 350” advice is dead.
graphics.shadowqualityRemoved Feb 2026graphicssettings.shadowqualitypreset
graphics.shadowdistanceRemoved Mar 2025graphicssettings.shadowdistance
graphics.shadowcascadesRemoved Mar 2025graphicssettings.numshadowcascades
grass.onNever existedYou cannot turn grass off. Facepunch blocks it on purpose.
gfx.ssaa / gfx.bloom / gfx.shaftsNever existedeffects.*
-high / -malloc=system / -maxMemNot realSource engine flags. Rust is Unity. They do nothing.

Measure before you change anything

Find out what is actually limiting you

perf 2

Shows FPS and frametime. Rust is CPU limited for most people at 1080p, which means dropping your resolution or render scale buys you a blurry game and nothing else. If your GPU is sitting at 50 percent while one CPU core is pinned, that is your answer.

client.benchmark

Built in benchmark. Run it from the main menu, not while connected. Almost nobody knows this exists.

fps.startlogging fps.stoplogging

Writes frametimes to a file so you can A/B test a setting honestly instead of guessing from feel.

The stutter key

Rust accumulates memory over a session. This clears it without a restart. Paste it in the F1 console once, then press P whenever it starts hitching mid wipe.

input.bind p gc.collect;gc.unload;\ effects.clearallgibs;decal.clear

gc.unload is the one most guides miss. It frees VRAM as well as RAM, which is what you actually want after three hours on a full server.

Save your settings so they survive a restart:

global.writecfg

Settings, by tier

Set these in the console, then run global.writecfg. If you change a preset in the menu afterwards it will overwrite individual values, so do the menu first and the console second.

Setting Potato
1050 Ti, 4 core, 8–12GB
Mid
3060 / 6600, 16GB
High, wants frames
4070+, 32GB
Shadows — the biggest single lever
graphicssettings.shadowqualitypreset011–2
graphicssettings.numshadowcascades122
graphicssettings.shadowdistance5080–120150
graphicssettings.shadowmapresolution012
graphics.shadowmode122
graphics.contactshadowsfalsefalsefalse
graphics.impostorshadowsfalsefalsefalse
World
graphics.volumetric_clouds on by default000–1
graphics.drawdistance12001500–18002000
graphics.lodbias0.71.01.0
mesh.quality50100150
tree.quality50100150
tree.meshes3070100
terrain.quality50100100
grass.quality2550100
grass.distance5075100
grass.displacement keep ontruetruetrue
decor.quality050100
particle.quality02550
water.quality00–11
water.reflections000–1
graphics.wavesfalsetruetrue
graphics.parallax000
Effects — turn nearly all of it off
effects.maxgibs raid killer000
effects.aofalsefalsefalse
effects.bloom / lensdirt / motionblur / shaftsfalsefalsefalse
graphics.doffalsefalsefalse
effects.creationeffectsfalsefalsefalse
effects.otherplayerslightflaresfalsefalsefalse
effects.sharpen keep ontruetruetrue
effects.antialiasing1 FXAA2 SMAA3 TSSAA
graphics.af basically free488–16
Latency and upscaling
graphics.reflexmode222
graphics.dlss RTX only-133
graphics.vsync000
fps.limit60144165–240
culling.toggle keep ontruetruetrue
graphicssettings.particleraycastbudget642561024
graphicssettings.pixellightcount248
shadowcaching.enabled new, test ittrytrytry

The traps

Settings that look harmless and cost the most frames.

  • Volumetric clouds. On by default since September 2025. It is a full screen effect that runs whether or not you are looking at the sky. Almost no guide mentions it because it did not exist when they were written.
  • Max gibs at 1000. Fine until a raid starts, then you are simulating a thousand pieces of debris in the exact moment that decides the fight.
  • Draw distance at 2500. Players and entities are networked by the server, not by this setting. Cranking it does not let you see people further away.
  • Particle raycast budget at 1024. That is a CPU cost, and Rust is CPU bound.
  • Water quality and reflections. They cost frames even when the water is off in the distance.

The false economies

Settings people crush for no reason, at real cost to what they can see.

  • Anisotropic filtering. Effectively free on any GPU from the last ten years. At 1 your ground textures smear at exactly the angle you are trying to spot a prone player. Set 4 to 8.
  • Sharpen. One post pass. Leave it on. It is free distant target clarity.
  • Occlusion culling. The advice to disable it is from 2018. Leave it on.
  • Grass displacement. Cheap, and it shows you trails where players have walked. Keep it.
  • Render scale, if you are CPU bound. Check perf 2 before you blur your game for nothing.
  • Anti aliasing off. Distant players shimmer and dissolve into the terrain. SMAA is the competitive sweet spot.

Steam launch options

Two of them work. Everything else you have been told to paste in here is a Source engine flag that Rust silently ignores.

-window-mode exclusive -nolog

That is the whole list. -high does nothing; use system.cpu_priority abovenormal in the F1 console instead. -maxMem, -malloc=system, -cpuCount and -force-vulkan are not Unity arguments and have never affected Rust.

Outside the game

Windows and drivers

Mouse polling rate
500Hz
XMP / EXPO in BIOS
Enabled
Resizable BAR
On
Windows Game Mode
On
Power plan
High performance
NVIDIA power management
Prefer max performance
NVIDIA low latency mode
Off, use in game Reflex
NVIDIA shader cache
10GB+
Overlays and Game Bar
Off

Rust has DLSS, DLAA and Reflex. It does not have FSR, XeSS, or frame generation. If you are on AMD or Intel your only in game lever is render scale.

If you are going to upgrade one thing

Rust is CPU and memory bound long before it is GPU bound. In order:

  1. RAM to 16GB, in two sticks. Steam lists 12GB minimum and 16GB recommended. Under 16 you page to disk, and that is what those two second freezes actually are. Single channel costs you badly.
  2. Any SSD. Steam now says SSD required. Rust streams assets during play, so a mechanical drive stutters mid fight, not just on load.
  3. Turn on XMP. Free. Most people never do it.
  4. CPU, if you are older than Zen 2 or 8th gen Intel. Single thread speed and cache. Facepunch ships X3D aware core pinning on by default, which tells you what they optimise for.
  5. GPU last. Buying a faster card to fix Rust stutter is the classic wasted upgrade.

Video guides worth your time

We do not embed these, so nothing here loads a tracker. They open on YouTube.

Worth saying plainly: none of these are properly benchmarked. They are creator walkthroughs with eyeballed numbers, which is the best that currently exists for Rust. That is exactly why fps.startlogging matters. Measure your own machine.

Do not install ReShade. Facepunch banned it in January 2025. Any guide still recommending it for sharpening or a visibility filter is telling you to get banned. The same goes for external frame generation injectors. EAC is running.

05 / Store

You cannot buy an advantage here.

No kits. No items. No resources. No gather bonuses. No skins. That is not a policy we are grudgingly following, it is the entire reason this server exists. If you could pay to win here it would be a different server and you would not want to play on it.

What there is to buy

Priority QueueSkip the queue for one wipe. Nothing else changes.
$9/wipe
Name ColourYour name in chat, in a colour. One wipe.
$5/wipe
BothPriority queue and name colour, one wipe.
$12/wipe

That is the whole list and it is not going to grow. Both reset at wipe, which means nobody accumulates a permanent edge and nobody is locked into a subscription they forgot about.

Not open yet. The store opens after the first wipe. We would rather run a server people want to support than sell access to one that has not proven itself.

Why the list is so short

Rust’s community server rules are specific about this. Facepunch allows exactly two kinds of paid perk on a server listed the way we are: skipping the queue, and a coloured name. Selling items, kits, resources, or anything that touches gameplay is prohibited, and servers get delisted at the IP level for it with no appeal.

Plenty of servers sell that stuff anyway and move to the Modded tab, or gamble that nobody reports them. We are not doing either.

So the short list is not restraint. It is the rulebook, and we would rather tell you that than pretend we invented a principle.

Where the money goes

Hosting, the domain, and eventually a second admin so there is someone awake when you are. That is the cost base. It is not a business, it is a server that needs to not lose money.

If it ever makes more than it costs, that goes into better hardware, which you will notice, because that is the only thing on this server that money can actually improve.

Refunds and delivery

Purchases are per wipe and delivered by hand at low volume, which means it may take a few minutes rather than being instant. If it has not landed within a couple of hours, open a ticket and we will sort it.

If you buy something and the server has a bad wipe, ask for a refund. You will get one. Chargebacks cost us a lot more than refunds do, so there is no reason for either of us to go that route.


06 / Rules

Nine rules. We enforce all of them.

Short enough that you will actually read them, and every one is something we can act on. Cheating, ban evasion, exploiting and impersonating staff are permanent on the first offence. Everything else gets a warning first.

The whole thing in six lines, if that is all you want:

Max group 3. Anywhere, any time. No cheating. Permanent, first offense. No exploits. Report them instead. No slurs. No advertising other servers. Don't block monuments, roads, or rivers. Everything else is Rust. Play it.
  1. Max group is 3. Enforced in the team UI and on cupboards, doors and turrets. Teaming means roaming, raiding or fighting alongside anyone outside your three, sharing a base or loot or comms with another group, or rotating a fourth person in and out. It does not mean meeting someone and not shooting them. First time you get broken up and warned. After that everyone involved is banned, not just the extra body.
  2. No cheating. Scripts, macros, aim assist, ESP, wallhacks, any third party overlay reading game memory. Permanent, first offence, not appealable. Includes buying or borrowing an account that is cheating. If it is your Steam account it is your ban.
  3. No ban evasion. A new account to get around a ban means both accounts are banned and the original never expires.
  4. Report exploits, do not use them. Terrain glitching, floating bases, clipping loot out of a base, duping. Report it and it stays quiet. Use it and you lose the account and everything you built with it. If you are not sure whether something is an exploit, it is. Ask first.
  5. Do not block the map. No walling off monument entrances, roads, rivers or rail tunnels. Building near a monument is fine. Building on top of one so nobody can run it is not. First time it comes down, second time so do you.
  6. Chat. Trash talk is fine. Slurs are not. Neither are real life threats, doxxing, advertising another server, spamming so nobody else can use chat, or scam links. Sexual content involving minors is an instant permanent ban and a report to Steam.
  7. Do not impersonate staff. Staff never DM you first, never ask for your Steam credentials, and never sell anything. Anyone doing those things is not staff.
  8. One account per person. No alts for extra base slots, extra team slots, or scouting while your main is offline. Family share is fine. Two people on one PC is fine. Two accounts run by one person is not.
  9. Appeals. One per ban, in Discord, with your Steam64 ID and what happened. Cheating bans are not appealed. Everything else gets read. Arguing in chat instead of appealing closes your appeal.

What is allowed

This list matters as much as the one above. These are the things we have decided not to police, so you do not have to wonder.

  • Raiding anyone, any time. Offline, online, first day, last day.
  • Door camping and spawn camping. Not fun. Not against the rules.
  • Betraying your own team and taking their loot.
  • Trash talk. Stay off the slur list and say what you want.
  • Griefing a base. Honeycombing someone in, twig spam, blocking their door.
  • Roof camping monuments. Oil, Launch, heli.
  • Taking someone’s loot even if you did not kill them.
  • Playing solo against trios. Nobody gets a handicap.

What happens when you break one

RuleFirstSecondThird
Group over 3Broken up, warnedBan, all of themn/a
CheatingPermanentn/an/a
Ban evasionPermanent, bothn/an/a
ExploitingBan, base removedn/an/a
Blocking the mapRemoved, warnedRemoved, bann/a
SlursWarningKickBan
AdvertisingKickBann/a
Chat spamWarningKickBan
Impersonating staffPermanentn/an/a
Alt accountsWarned, alt bannedBoth bannedn/a

We do not issue timed bans, because we would have to remember to lift them and we would eventually forget. A ban here is either a warning that did not work or it is permanent.

Rule 1 is the whole product. People pick a trio server because they are tired of being rolled by fifteen man zergs, and the only thing that keeps them is believing it is actually enforced. So there are no exceptions. Not for friends, not for anyone who bought something, not for a streamer who brings thirty people. One exception and the rule is gone.

07 / Support

Everything goes through a ticket.

Nothing gets handled in DMs. Tickets get seen by the whole team, DMs get lost.

What happenedWhere it goesResponse
CheaterPress F7 in game, then file a report. F7 notifies us and EAC.Same day
Teaming past trioReport form, with clips. Names alone are not enough.Same day
Scam or trade disputeReport form, with screenshots of the agreement2 days
Store or purchase issueStore ticket in Discord3 days
Ban appealAppeal form, one per ban. Cheating bans are not appealed.7 days
Staff misconductAdmin conduct form. Staff cannot see it.3 days
Anything elseGeneral ticket in DiscordSame day

Forms

Before you open one

Lost your base or your loot
We do not restore items
Offline raided
Allowed, same as vanilla
Purchase has not landed
Reconnect first, then ticket
Warned for group size
Warning only. Fix the team.

Everything else is in Discord

Wipe pings, map seeds, LFG threads on Wednesday night, clip of the week, and the leaderboard that does not reset when the map does.

Join Discord